GUERRERO-HUERTA, S. Videogames as neuropsychological intervention tool during aging. Science & Future, [S. l.], v. 5, n. 4, p. 157–175, 2015. Disponível em: https://revista.ismm.edu.cu/index.php/revistacyf/article/view/1205. Acesso em: 11 nov. 2026.